ATD
Sep 26, 04:33 PM
This coming year is going to be great. A MacPro with 8 cores along with UB versions of the software packages I use daily. What more could a peep like me ask for... Well, Pixar could offer mult-threading support for Renderman Maya plug-in, that would be nice. :o
Good things come to those who wait. :)
<]=)
I didn't know the Renderman Maya plug-in was not mult-threaded. I was thinking of getting it, are you saying it's only a one cpu renderer?
Good things come to those who wait. :)
<]=)
I didn't know the Renderman Maya plug-in was not mult-threaded. I was thinking of getting it, are you saying it's only a one cpu renderer?
iindigo
May 2, 12:11 PM
Uh huh. And OSX doesn't ask you to manually enter a password every time you install or change something? Windows only asks you to authorize...which is technically more "annoying"?
I don't know about you, but once I have my Mac set up (apps and updates installed) about the only thing I enter my password for is to unlock the screen saver. Maybe for the occasional random app I install or when I need to change an otherwise permissions-locked file. It's not a super common thing and if a password dialog pops up for seemingly no reason it sends up a red flag.
As for which is more obnoxious, I'd have to say UAC by far. As noted previously, the user is prompted with UAC for many things you'd never see a password dialog in OS X or Linux for. This is partially because due to a design flaw in Windows, many third-party applications won't even run unless they have administrator access (silly, no?).
I actually don't know anyone who has ever disabled UAC.
Our experiences differ, then. A good half or more of the students at my college have theirs disabled. The reason always cited is, "because it was annoying".
I don't know about you, but once I have my Mac set up (apps and updates installed) about the only thing I enter my password for is to unlock the screen saver. Maybe for the occasional random app I install or when I need to change an otherwise permissions-locked file. It's not a super common thing and if a password dialog pops up for seemingly no reason it sends up a red flag.
As for which is more obnoxious, I'd have to say UAC by far. As noted previously, the user is prompted with UAC for many things you'd never see a password dialog in OS X or Linux for. This is partially because due to a design flaw in Windows, many third-party applications won't even run unless they have administrator access (silly, no?).
I actually don't know anyone who has ever disabled UAC.
Our experiences differ, then. A good half or more of the students at my college have theirs disabled. The reason always cited is, "because it was annoying".
bugfaceuk
Apr 9, 09:06 AM
Naah. That's not it. Try again.
Um... it is actually.
Hardcore is defined as the "the most active member of a group or sub-class of individuals" used an an adjective as it is in hardcore gamer that means "the most active gamer".
Hardcore means the gamers that game the most. If you have a Mac there is a great dictionary app built in.
Um... it is actually.
Hardcore is defined as the "the most active member of a group or sub-class of individuals" used an an adjective as it is in hardcore gamer that means "the most active gamer".
Hardcore means the gamers that game the most. If you have a Mac there is a great dictionary app built in.
nagromme
May 5, 02:35 PM
I get maybe 1 dropped call a year in a medium-to-large US city (top 50, not top 10!). For all I know it was the other party who dropped. But there are still dead zones that bug me—mostly in rural areas but also in random suburban spots.
Unfortunately, the other carriers seem to be dead in the same spots!
And AT&T customer service is miserable. (I’ve never needed customer service for phone stuff, but I have their DSL as well) At the same time, my friends with Sprint and Verizon have horror stories and are itching to switch carriers! Asking which one has worse customer service seems silly when they ALL seem so bad. Not bad every time, but bad often enough that I’d want to change carriers.
There are no good US carriers in my view :( At least AT&T lets me use voice and data at the same time.
There seems to be a real split in this thread: people who get lots of dropped calls with the iPhone and people who get none. I haven't had any dropped calls in the two years I've had my iPhone. But there have been many calls that never rang and instead went straight to voicemail.
I'm wondering if Apple might have produced a slew of defective iPhones, and those are the ones that are dropping calls. It's so strange that people are having such vastly different experiences, regardless of the call area. It sounds more like a hardware/software problem.
My guess is regional variation—even from neighborhood to neighborhood in the same city. That, and having contacts that use different networks. The drops aren’t necessarily caused from your own end. (One person might talk to a lot of land lines and another might talk to a lot of T-Moble people. If T-Mobile drops calls in that neighborhood, the person might think his iPhone was to blame.) So it’s hard to compare two peoples’ experiences. But it’s easy to know the whole situation isn’t acceptable!
Unfortunately, the other carriers seem to be dead in the same spots!
And AT&T customer service is miserable. (I’ve never needed customer service for phone stuff, but I have their DSL as well) At the same time, my friends with Sprint and Verizon have horror stories and are itching to switch carriers! Asking which one has worse customer service seems silly when they ALL seem so bad. Not bad every time, but bad often enough that I’d want to change carriers.
There are no good US carriers in my view :( At least AT&T lets me use voice and data at the same time.
There seems to be a real split in this thread: people who get lots of dropped calls with the iPhone and people who get none. I haven't had any dropped calls in the two years I've had my iPhone. But there have been many calls that never rang and instead went straight to voicemail.
I'm wondering if Apple might have produced a slew of defective iPhones, and those are the ones that are dropping calls. It's so strange that people are having such vastly different experiences, regardless of the call area. It sounds more like a hardware/software problem.
My guess is regional variation—even from neighborhood to neighborhood in the same city. That, and having contacts that use different networks. The drops aren’t necessarily caused from your own end. (One person might talk to a lot of land lines and another might talk to a lot of T-Moble people. If T-Mobile drops calls in that neighborhood, the person might think his iPhone was to blame.) So it’s hard to compare two peoples’ experiences. But it’s easy to know the whole situation isn’t acceptable!
Play Ultimate
Sep 12, 04:25 PM
I just hope Apple isn't going totally consumer and forgetting the computers!
WHAT!?!??!?
They just released a new 24" iMac last week and updated the others.
:eek:
WHAT!?!??!?
They just released a new 24" iMac last week and updated the others.
:eek:
Foxglove9
Aug 29, 11:13 AM
Eh, I believe little of what Greenpeace ever says. :rolleyes:
koobcamuk
Apr 9, 12:04 AM
These people are fleeing the "yellow light of death� on PS3 or "red ring of death' on 360.
That's a complete joke, surely? There's no way you can compare console gaming, in basically a home arcade, to swiping your fingers around on a 3.5" screen. No way. I am a gamer, and always will be.
Gaming on the iPhone is good for 2-minute bursts, such as when sitting on the toilet. It's not a great games device. Most of the games are cheap with no replay value.
That's a complete joke, surely? There's no way you can compare console gaming, in basically a home arcade, to swiping your fingers around on a 3.5" screen. No way. I am a gamer, and always will be.
Gaming on the iPhone is good for 2-minute bursts, such as when sitting on the toilet. It's not a great games device. Most of the games are cheap with no replay value.
Scooterman1
May 5, 01:08 PM
Dropped calls on AT&T are just a thing that you learn to tolerate. Even in our Houston area, where signals are strong on 2 iPhones, my wife and I drop calls each day in her 30 minute drive home. It seems to happen in the same areas so it may be when the calls get handed off to a different tower.
AppliedVisual
Oct 11, 06:22 PM
Hmph... I haven't been to the Dell forums in a while or I probably wouldv'e seen that. Oh, well. Already ordered my other 30" display the other day, I'm not going to complain. :cool:
Fredo Viola
Aug 29, 10:51 AM
This is a real bummer to me. I pride myself on making as little an impact on the environment as I can, but make my living using computers to make music... and I use all Apple products... so I'm feeling really guilty about this right now.
1town
Apr 28, 07:58 AM
Horrible headline.
You do not "slip" upwards.
You do not "slip" upwards.
tigress666
Apr 10, 12:18 PM
Yeah that is why they have the top selling game on console in COD and the top selling game on PC in WOW :rolleyes:
That being said, I would love to see games like the old school RPG FF games or even starcraft type games.
Those would own on the ipads and work pretty well on the iphone/ipods as well
Uh, they have Final Fantasy 1-III on the iPhone :) (III is the most expensive game I've seen on the iphone, 16 bux!). I'm working on II right now (then going to try I and got a few more games so waiting for III to be on sale or for when I finish the other games, whichever comes first).
I'm just hoping they eventually get to VII (that they find porting these over to iOS is worth doing more Final Fantasy's on it). Shoot, maybe if they keep going by number, they can get X on an iphone (maybe by that time the hardware will be able to handle that?).
And I'd love to see Lunar Star Story on the iphone. That would be pretty awesome too. Or Breath of Fire IV. There's a ton of old rpgs that would do great on the iphone. And touch screen wouldn't be too bad of an interface for the old style rpgs either. Actually, for old style rpgs, touch screen would have advantages (no scrolling through lists, just pick it out with your finger).
Personally, I'd just be happy with them porting over the popular games to the iphone that are on other platforms. I honestly think for me the iPhone is the best portable player cause it is with me everywhere (so with the amount of games I am finding on it now even I'd probably not be really tempted to buy the other handhelds. The iphone being so portable gives it a major plus compared to the more dedicated handheld game systems. Now a console, that would be different).
I do think that it does have one issue, that since it is my phone as well, it is kind of annoying I have to worry about keeping some battery life so I still have my phone (For example using it on a plane flight I still need to have a usable phone at the end of the flight).
That being said, I would love to see games like the old school RPG FF games or even starcraft type games.
Those would own on the ipads and work pretty well on the iphone/ipods as well
Uh, they have Final Fantasy 1-III on the iPhone :) (III is the most expensive game I've seen on the iphone, 16 bux!). I'm working on II right now (then going to try I and got a few more games so waiting for III to be on sale or for when I finish the other games, whichever comes first).
I'm just hoping they eventually get to VII (that they find porting these over to iOS is worth doing more Final Fantasy's on it). Shoot, maybe if they keep going by number, they can get X on an iphone (maybe by that time the hardware will be able to handle that?).
And I'd love to see Lunar Star Story on the iphone. That would be pretty awesome too. Or Breath of Fire IV. There's a ton of old rpgs that would do great on the iphone. And touch screen wouldn't be too bad of an interface for the old style rpgs either. Actually, for old style rpgs, touch screen would have advantages (no scrolling through lists, just pick it out with your finger).
Personally, I'd just be happy with them porting over the popular games to the iphone that are on other platforms. I honestly think for me the iPhone is the best portable player cause it is with me everywhere (so with the amount of games I am finding on it now even I'd probably not be really tempted to buy the other handhelds. The iphone being so portable gives it a major plus compared to the more dedicated handheld game systems. Now a console, that would be different).
I do think that it does have one issue, that since it is my phone as well, it is kind of annoying I have to worry about keeping some battery life so I still have my phone (For example using it on a plane flight I still need to have a usable phone at the end of the flight).
Denarius
Mar 15, 09:34 PM
I did a little reading and now am a one minute expert... :p
I've read these reactors did auto shut down when the earthquake hit. The problem is that the rods create tremendous persistent heat even after a shutdown, and it is the lack of cooling water that is causing the problem.
Could it be considered a myth that any nuclear reactor can be expected to automatically safely shutdown when power to all safety systems are lost no matter how it is designed?
And who was saying this could not be like Chernobyl??
Modern plants use passive removal systems in the event of reactor instability and they are much safer as a result. The Fukushima reactors date from the 60's so the decay heat removal mechanisms are active, employing pumps instead of heat removal via natural circulation in the event of a failure, hence older plants do present more of a risk in this sense than modern ones.
Ah, but once again it's all about location, location, location, and they don't have any viable sites for safe nuclear energy, if such a thing exists.
That's true, but I suspect a modern plant employing passive safety mechanisms would fare a lot better in the same scenario.
Still, ifs and ands... Sincerely hope they manage to get it under control. Just been another fire I see on the BBC News site.
I've read these reactors did auto shut down when the earthquake hit. The problem is that the rods create tremendous persistent heat even after a shutdown, and it is the lack of cooling water that is causing the problem.
Could it be considered a myth that any nuclear reactor can be expected to automatically safely shutdown when power to all safety systems are lost no matter how it is designed?
And who was saying this could not be like Chernobyl??
Modern plants use passive removal systems in the event of reactor instability and they are much safer as a result. The Fukushima reactors date from the 60's so the decay heat removal mechanisms are active, employing pumps instead of heat removal via natural circulation in the event of a failure, hence older plants do present more of a risk in this sense than modern ones.
Ah, but once again it's all about location, location, location, and they don't have any viable sites for safe nuclear energy, if such a thing exists.
That's true, but I suspect a modern plant employing passive safety mechanisms would fare a lot better in the same scenario.
Still, ifs and ands... Sincerely hope they manage to get it under control. Just been another fire I see on the BBC News site.
NikeTalk
Apr 8, 10:35 PM
Real games aren't played on an iDevice. Say what you want, it's true at the moment. No need to look into the future..........cause you don't know what it holds. And if you do tell me if i'll be at work Monday please! (Gov worker)
Jcoz
Mar 18, 11:55 AM
I hate how these carriers work in the US.
If you give us a data allowance, that is what you give us - regardless of how we use it.
If you were giving us unlimited data, then I could understand why you would be charging for tethering. But that would go bad anyways.
I agree.
I completely understand the idea that unlimited data should have to pay for tethering, although I think there should just be a cap prior to additional charges like verizon does.
What I dont understand is how they think charging tiered data customers for tethering is fair.
If you give us a data allowance, that is what you give us - regardless of how we use it.
If you were giving us unlimited data, then I could understand why you would be charging for tethering. But that would go bad anyways.
I agree.
I completely understand the idea that unlimited data should have to pay for tethering, although I think there should just be a cap prior to additional charges like verizon does.
What I dont understand is how they think charging tiered data customers for tethering is fair.
teasphere
Apr 13, 12:24 PM
I've just gone and read through the tweets from @fcpsupermeet, which describe the event. From comments like this (I pick this one as an example, loads of people are expressing the sentiment) I was expecting something really consumer-focussed, rather than:
Now, I'm not a video pro. I'll admit I'm a hobbyist: I was part of my university's film making society, and I've done various projects myself, but it's not my professional gig. But I can't see anything here that shows Apple moving away from the pro market. As far as I can tell they've done a really ambitious ground-up Cocoa rewrite of FCP, streamlining the workflow to make it quicker to use (no more render dialogs!), and at the same time building in loads of new tech like colour matching throughout.
Is the only thing people are bothered about the fact that they changed the UI? Because other than that, I just can't see what the complaints are about. We haven't heard any actual confirmed statements of features being removed, so why assume that any crucial ones have been? They'd have been nuts to switch away from a timeline-based system like iMovie did, and so of course they didn't do that. They rewrote everything from scratch to remove a bunch of legacy baggage (like the lack of multithreading, and the Carbon UI that prevented it going 64 bit), which is awesome, but I completely can't see any evidence of a change of focus.
Amorya
Just to clarify, I was speaking more to true high-end pro scalability... and I tried to be clear that while the product is still "pro" software alone is not the whole story. Many products in the truly pro arena are highly scalable and it just seems that Apple is moving away from this and back to single computer apps. No servers, no farms, no virtualization, etc. and as I said I am an IT professional and have and do support many systems like I mentioned and Apple is becoming essentially impossible to utilize in an environment like that.
We're talking about two different things. You are talking from an end-user/single user "pro" side and I am talking about multi-user, large-scale, modern datacenter, "pro" side. And also, I'm saying that I'd LOVE to see Apple more in that space, not less as it is going.
Now, I'm not a video pro. I'll admit I'm a hobbyist: I was part of my university's film making society, and I've done various projects myself, but it's not my professional gig. But I can't see anything here that shows Apple moving away from the pro market. As far as I can tell they've done a really ambitious ground-up Cocoa rewrite of FCP, streamlining the workflow to make it quicker to use (no more render dialogs!), and at the same time building in loads of new tech like colour matching throughout.
Is the only thing people are bothered about the fact that they changed the UI? Because other than that, I just can't see what the complaints are about. We haven't heard any actual confirmed statements of features being removed, so why assume that any crucial ones have been? They'd have been nuts to switch away from a timeline-based system like iMovie did, and so of course they didn't do that. They rewrote everything from scratch to remove a bunch of legacy baggage (like the lack of multithreading, and the Carbon UI that prevented it going 64 bit), which is awesome, but I completely can't see any evidence of a change of focus.
Amorya
Just to clarify, I was speaking more to true high-end pro scalability... and I tried to be clear that while the product is still "pro" software alone is not the whole story. Many products in the truly pro arena are highly scalable and it just seems that Apple is moving away from this and back to single computer apps. No servers, no farms, no virtualization, etc. and as I said I am an IT professional and have and do support many systems like I mentioned and Apple is becoming essentially impossible to utilize in an environment like that.
We're talking about two different things. You are talking from an end-user/single user "pro" side and I am talking about multi-user, large-scale, modern datacenter, "pro" side. And also, I'm saying that I'd LOVE to see Apple more in that space, not less as it is going.
LQYoshi
Apr 11, 11:01 AM
Unlikely, but you can install Lion on an external drive and boot from that when you want to.
B
Would it be considered switching if I bought the mini? I"ll still have a few laptops which I'll be using with XP, but then again; I can just VNC to the OSX mac mini
B
Would it be considered switching if I bought the mini? I"ll still have a few laptops which I'll be using with XP, but then again; I can just VNC to the OSX mac mini
Multimedia
Nov 2, 07:34 PM
I wouldn't expect the Clovertowns to be a BTO option right away. Sure they are pin compatable but Apple will need to make sure that they can cool these chips well enough to be very stable. Maybe Apple has already been testing the clovertown config, but we haven't heard any rumors and who knows if they need additional cooling.
I expect Apple to be more conservative than guys like Anand and Tom's hardware. Hopefully there's enough cooling "headroom" already built into the Mac Pro.
Also, who knows if the chip yield is high enough to trickle down to Apple? I honestly haven't heard much on their expected ship numbers.The Source Article Of This Thread (http://forums.macrumors.com/showpost.php?p=2982349&postcount=1) Says Apple Completed Preperation For 8-Core In September. According to the Merom and Conroe release quantities, it will be a lot when they say they are shipping.
"The Mac Pro new system would come with two Quad-core processors and could be released after mid-November of this year. The exact timing of the release is not clear, but must wait for the official release of Clovertown. . .
It'll be strictly a marketing decision from there, say insiders, as the Mac maker wrapped up hardware preparations for this brawny beast during the tail-end of the back-to-school season."
I expect Apple to be more conservative than guys like Anand and Tom's hardware. Hopefully there's enough cooling "headroom" already built into the Mac Pro.
Also, who knows if the chip yield is high enough to trickle down to Apple? I honestly haven't heard much on their expected ship numbers.The Source Article Of This Thread (http://forums.macrumors.com/showpost.php?p=2982349&postcount=1) Says Apple Completed Preperation For 8-Core In September. According to the Merom and Conroe release quantities, it will be a lot when they say they are shipping.
"The Mac Pro new system would come with two Quad-core processors and could be released after mid-November of this year. The exact timing of the release is not clear, but must wait for the official release of Clovertown. . .
It'll be strictly a marketing decision from there, say insiders, as the Mac maker wrapped up hardware preparations for this brawny beast during the tail-end of the back-to-school season."
samcraig
Mar 18, 09:40 AM
Ignorance of the law and/or terms of the contract does not equal being vindicated.
Good luck with that. There's really nothing else for me to add. If you want to rant, post and have your go at a lawsuit - go for it. Have fun. Just don't expect to win.
PS - just because you keep stating things as fact doesn't make it fact. Good luck with that too.
Good luck with that. There's really nothing else for me to add. If you want to rant, post and have your go at a lawsuit - go for it. Have fun. Just don't expect to win.
PS - just because you keep stating things as fact doesn't make it fact. Good luck with that too.
shawnce
Oct 26, 12:04 PM
Run an RGB to CMYK conversion on a 1 Gig Photoshop file with embedded profiles -- watch activity monitor. See that all four processors kick in for this processes. Many Photoshop processes efficiently use all four processors.
Just wanted to note...
It is easy to confuse a single thread bouncing among available cores as it gets scheduled (which happens easily on Mac OS X) and multiple threads executing in parallel on multiple cores if you look at per CPU utilization graphs because of sampling artifacts.
In top you want to look at "CPU usage" or in activity monitor look at "% Idle". If idle CPU usage is close to zero then you are truly utilizing the cores in your system which often implies that the application you are using is spreading the work across the available cores. In a four core system if idle CPU is around 75% (usually several percentage points under that because of system related threads supporting the application) then the application is really only using a single core (single threaded). In a four core system if idle CPU is around 50% then the application is really only using two cores (two threads). etc.
You can also look at load average in top. If the load average is around 1 then the work load on the system is on average only utilizing one core. If the load average is around 2, then on average two cores are being utilized. etc. If the load average is greater then the number of cores in the system then the work load is greater then what the cores in the system can run concurrently.
Note load average (and CPU %) will be depressed if the work load is IO bound and not CPU bound... so an application could be attempting to utilize multiple cores (use multiple threads) but IO bandwidth, etc. is starving those threads of the data they need and hence preventing them from executing.
The best way to know that an application is utilizing multiple threads for a task is to use tools like sample and Shark.
Just wanted to note...
It is easy to confuse a single thread bouncing among available cores as it gets scheduled (which happens easily on Mac OS X) and multiple threads executing in parallel on multiple cores if you look at per CPU utilization graphs because of sampling artifacts.
In top you want to look at "CPU usage" or in activity monitor look at "% Idle". If idle CPU usage is close to zero then you are truly utilizing the cores in your system which often implies that the application you are using is spreading the work across the available cores. In a four core system if idle CPU is around 75% (usually several percentage points under that because of system related threads supporting the application) then the application is really only using a single core (single threaded). In a four core system if idle CPU is around 50% then the application is really only using two cores (two threads). etc.
You can also look at load average in top. If the load average is around 1 then the work load on the system is on average only utilizing one core. If the load average is around 2, then on average two cores are being utilized. etc. If the load average is greater then the number of cores in the system then the work load is greater then what the cores in the system can run concurrently.
Note load average (and CPU %) will be depressed if the work load is IO bound and not CPU bound... so an application could be attempting to utilize multiple cores (use multiple threads) but IO bandwidth, etc. is starving those threads of the data they need and hence preventing them from executing.
The best way to know that an application is utilizing multiple threads for a task is to use tools like sample and Shark.
peskaa
Mar 14, 04:20 PM
I have no idea why these sorts of examples are constantly used to allay peoples' concerns. Do you actually believe people actually think getting an xray is as harmless as washing with soap? We all see the technician/dentist/nurse go stand behind the protective screens when they use these things while telling us "it's fine, won't hurt you" and we all think "horse manure it won't" as the machine goes click click..
Because they're quite valid? Okay, it's not the same as washing with soap, but the odd X-Ray for the patient isn't going to do anything to their radiation levels. Even if you have to get them yearly, it still adds up to nothing.
But the operator? Depending how busy they are, they can do over 30 in a single day, 5+ days a week. Taking 50mrem X-rays, towards the worst case, that could be 1500mrem a day, 7500 a week, 350,000 a year.
That's around 530 times a normal yearly dose, without touching on MRI or other medical imaging that uses higher doses. Of course they stand behind a protective screen.
Because they're quite valid? Okay, it's not the same as washing with soap, but the odd X-Ray for the patient isn't going to do anything to their radiation levels. Even if you have to get them yearly, it still adds up to nothing.
But the operator? Depending how busy they are, they can do over 30 in a single day, 5+ days a week. Taking 50mrem X-rays, towards the worst case, that could be 1500mrem a day, 7500 a week, 350,000 a year.
That's around 530 times a normal yearly dose, without touching on MRI or other medical imaging that uses higher doses. Of course they stand behind a protective screen.
pkson
Apr 13, 12:05 AM
Anytime FCP is brought up there's a *body part* measuring *stuff*storm about who's "professional" and who's not.
Who gives a cuss?
I think bringing down the price makes it within reach of students and hobbyists which might miff some "pros" but old editing hardware/software is... old. Just because someone has had experience in obsolete tools doesn't ever make the person "better."
The pros should be the ones welcoming a change in old/complex UI. Better UI results in a better workflow, resulting in a better final product. That's the point, isn't it? Isn't that why the unveiling received a standing ovation from a bunch of pros?
Computing has come to a point where most previous sophisticated tasks have become easily accessible. I personally think all these advancements should be embraced and not shunned.
Oh, btw and FCPX looks awesome!
edit:
Editing can start immediately during importing of AVCHD and other media, switches silently to local media as it ingests
Uses every available cpu cycle to keep things rendered. Also highly scalable. Will even work on a Macbook
No interruption for rendering. No transcoding, EVERYTHING native. (incl DSLR footage–assume this means AVC)
These features look like a real time saver and workflow streamliner! I, for one, am probably gonna buy it.
Who gives a cuss?
I think bringing down the price makes it within reach of students and hobbyists which might miff some "pros" but old editing hardware/software is... old. Just because someone has had experience in obsolete tools doesn't ever make the person "better."
The pros should be the ones welcoming a change in old/complex UI. Better UI results in a better workflow, resulting in a better final product. That's the point, isn't it? Isn't that why the unveiling received a standing ovation from a bunch of pros?
Computing has come to a point where most previous sophisticated tasks have become easily accessible. I personally think all these advancements should be embraced and not shunned.
Oh, btw and FCPX looks awesome!
edit:
Editing can start immediately during importing of AVCHD and other media, switches silently to local media as it ingests
Uses every available cpu cycle to keep things rendered. Also highly scalable. Will even work on a Macbook
No interruption for rendering. No transcoding, EVERYTHING native. (incl DSLR footage–assume this means AVC)
These features look like a real time saver and workflow streamliner! I, for one, am probably gonna buy it.
leftPCbehind209
Apr 12, 10:37 PM
From what i gathered, if it doesn't, at the very least it transcodes them in the background as you've imported them, so you can work on them straight away.
But it might actually work natively. It was strongly suggested a lot more files could be imported natively, DSLR was mentioned.
Thanks, I figured as much too. Big improvement from before.
Also, way too many haters here on iMovie. For weddings, it has been so much easier to skim my clips using iMovie than FC. I don't need a whole lot to put a wedding together...iMovie has been perfect...it just lacked majorly in color correction.
But it might actually work natively. It was strongly suggested a lot more files could be imported natively, DSLR was mentioned.
Thanks, I figured as much too. Big improvement from before.
Also, way too many haters here on iMovie. For weddings, it has been so much easier to skim my clips using iMovie than FC. I don't need a whole lot to put a wedding together...iMovie has been perfect...it just lacked majorly in color correction.
MacRumors
Oct 7, 10:30 AM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com/iphone/2009/10/07/android-to-surpass-iphone-in-market-share-by-2012/)
Computerworld reports (http://www.computerworld.com/s/article/9139026/Android_to_grab_No._2_spot_by_2012_says_Gartner) that research firm Gartner is forecasting significant growth in Google's Android operating system for smart phones, noting that it expects Android to surpass Apple's iPhone to claim the number two spot behind Symbian OS with 14.5% of the global smart phone market by 2012.While the first Android product release, the T-Mobile G1, only won a lukewarm response, Android 1.5 (code-named Cupcake) is well thought-out, Dulaney said. Other expected improvements in Android for its application store and development environment will be "backed by the power of Google's search engine," he said. "Google's other up-and-coming consumer and enterprise products should make[Android] a dominant platform."
And because Android and Google operate in an "integrative and open environment, [they] could easily top ... the singular Apple," he said.
Android will also run on phones from several manufacturers, helping its growth, especially when compared to the iPhone, Dulaney said. In as many as 40 models of Android devices will ship, and the next OS update, code-named Donut, will ship in the second quarter, Dulaney predicted.The predicted margin is small, however, with Apple predicted to grab 13.7% of the smart phone market in 2012. Both companies are forecasted to take significant share from Symbian, which currently holds approximately 50% market share but is expected to fall to 39% over that time.
Article Link: Android to Surpass iPhone in Market Share by 2012? (http://www.macrumors.com/iphone/2009/10/07/android-to-surpass-iphone-in-market-share-by-2012/)
Computerworld reports (http://www.computerworld.com/s/article/9139026/Android_to_grab_No._2_spot_by_2012_says_Gartner) that research firm Gartner is forecasting significant growth in Google's Android operating system for smart phones, noting that it expects Android to surpass Apple's iPhone to claim the number two spot behind Symbian OS with 14.5% of the global smart phone market by 2012.While the first Android product release, the T-Mobile G1, only won a lukewarm response, Android 1.5 (code-named Cupcake) is well thought-out, Dulaney said. Other expected improvements in Android for its application store and development environment will be "backed by the power of Google's search engine," he said. "Google's other up-and-coming consumer and enterprise products should make[Android] a dominant platform."
And because Android and Google operate in an "integrative and open environment, [they] could easily top ... the singular Apple," he said.
Android will also run on phones from several manufacturers, helping its growth, especially when compared to the iPhone, Dulaney said. In as many as 40 models of Android devices will ship, and the next OS update, code-named Donut, will ship in the second quarter, Dulaney predicted.The predicted margin is small, however, with Apple predicted to grab 13.7% of the smart phone market in 2012. Both companies are forecasted to take significant share from Symbian, which currently holds approximately 50% market share but is expected to fall to 39% over that time.
Article Link: Android to Surpass iPhone in Market Share by 2012? (http://www.macrumors.com/iphone/2009/10/07/android-to-surpass-iphone-in-market-share-by-2012/)